Map I used for today’s boss fight in my campaign
My map making process. This one was supposed to be used for a bit of a gauntlet, so it has a single long path through it with few diversions. The cracks allow for a bit more freedom if the players want to risk squeezing through those.
Had a character idea I wanted to sketch down before bed. One-armed death knight with an blunt sword.
Latest batch of tokens. Some elf operatives, fire and storm elementals, and iron and flesh golems. Pretty pleased with that flesh golem.
Doing new art for the player characters in my game, first up is Rieta the Tiefling bard who has started going mano-a-mano with a lot more monsters.
Revisiting an old antagonist design. Hateful artificial psychic created by jamming a bunch of brains in a casket.
I went with two elbows per arm just for the hell of it, and went with actual points for feet instead of just small feet because I started imagining it with a primarily arm-driven gait and that seemed cool.